Let's examine how "N" changes with extra damage from striker classes. (The previous post was for non-strikers).
For the ranger's hunter's quarry and warlock's curse, the extra damage is:
levels 1-10 --> 1d6
levels 11-20 --> 2d6
levels 21-30 --> 3d6
while for a rogue, the extra damage for sneak attacking is:
levels 1-10 --> 2d6
levels 11-20 --> 3d6
levels 21-30 --> 5d6.
(This is not very realistic for a rogue to repeatedly sneak attack a monster every round to infinity levels, but in principle it could be done if the monster is marked and tied up by a defender).
Let's make an egregious assumption and extrapolate this extra striker damage as:
- ranger or warlock
levels 31-40 --> 4d6
levels 41-50 --> 5d6
levels 51-60 --> 6d6
etc ...
- rogue
levels 31-40 --> 7d6
levels 41-50 --> 9d6
levels 51-60 --> 11d6
etc ...
So for the ranger or warlock, the average extra damage approximately scales as:
1 + [average(d6)]*level/10
while the rogue's average extra damage scales approximately (at high levels) as:
1 + [average(d6)]*2*level/10
So for the average number of hits to kill a monster (N) by the above striker players of the same level, as the level approaches infinity becomes:
- rangers or warlocks
N -> ROLE/[(average[W])/10 + (average[d6])/10+ 7/20]
- rogues
N -> ROLE/[(average[W])/10 + (average[d6])/5 +7/20]
To plug in some numbers, a rogue repeatedly sneak attacking a skirmisher (ROLE = 8). The weapons the rogue is proficient in, typically have d4 or d6 [W] damage dice.
[W] = d4 --> N = 6.15
[W] = d6 --> N = 5.71
For ranger or warlock at-will powers (excluding twin strike) repeatedly attacking a skirmisher, the damage dice can be d6, d8, or d10.
[W] = d6 --> N = 7.62
[W] = d8 --> N = 6.96
[W] = d10 --> N = 6.4
In contrast, a non-striker attacking a skirmisher with weapons dice [W] of d8, d10, d12:
average[d12] = 6.5 --> N = 8
average[d10] = 5.5 --> N = 8.89
average[d8] = 4.5 --> N = 10
On average, the extra striker damage reduces the number of hits to kill a monster by around 1 or 2 hits as the level goes to infinity.