Thursday, February 25, 2010

Hit points of generic 4E monsters. (part 1)

Continuing from the previous post, let's examine the monster hit point formula:

N avg (D)

where N is the number of hits it takes to kill a monster, and avg (D) is the average damage done by a player per attack.

In 4E, a player can max out their primary combat stat such that it has a stat adjustment of +4 or +5 to attacks and damage. The damage dice is anywhere from a d4 (ie. dagger) to a d12 (ie. greataxe) or 2d6 (ie. maul, heavy flail). Many weapons and magic attacks typically have damage dice of d6 or d8 for at-will powers.

Let's take an example of a player with a primary stat adjustment of +4 for combat attacks and damage, along with d6 damage dice. For such a level 1 player attacking a monster, the average damage per attack would be avg(d6 + 4) = 7.5.

If we want a monster to die after being hit a number of times, the hit points should be:

- 6 hits -> 6(7.5) = 45 hit points
- 5 hits -> 5(7.5) = 37 hit points
- 4 hits -> 4(7.5) = 30 hit points
- 3 hits -> 3(7.5) = 22 hit points

In the case of where the player's damage dice is d8, the average damage per attack would be avg(d8 + 4) = 8.5.

If we want a monster to die after being hit a number of times, the hit points should be:

- 6 hits -> 6(8.5) = 51 hit points
- 5 hits -> 5(8.5) = 42 hit points
- 4 hits -> 4(8.5) = 34 hit points
- 3 hits -> 3(8.5) = 25 hit points

Looking through the 4E Monster Manual, various low level generic monsters have hit points:

Kobold: 24, 27, 36, 42 (level 1-4)
Goblin: 25, 29, 31 (level 1-2)
Hobgoblin: 39, 47 (level 3)
Orc: 46, 64 (level 3-5)
Halfling: 22, 34 (level 1-2)
Human: 37, 42, 47 (level 2-4)
Wolf: 38, 67 (level 2-5)
Wraith: 37 (level 5)
Skeleton: 45, 53 (level 3-5)
Lizardfolk: 50, 54 (level 4-5)
Lycanthrope: 48 (level 3)
Rat: 36, 38 (level 1-2)
Zombie: 40, 46, 54 (level 3-4)
Elf: 32, 39 (level 2)
Gnoll: 50 (level 5)
Gnome: 34, 46 (level 2-3)
Doppelganger: 45 (level 3)
Drake: 29, 38, 40, 48, 77 (level 1-5)

A number of monsters at level 1 or 2 fit into the range of 3 or 4 hit kills, by players with weapons which do d6+4 or d8+4 damage for their at-will powers.